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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool UseGPUScene
(
const FStaticShaderPlatform Platform |
RenderUtils.h | ||
bool UseGPUScene
(
const FStaticShaderPlatform Platform, |
RenderUtils.h |
UseGPUScene(const FStaticShaderPlatform)
| Name | UseGPUScene |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderUtils.h |
| Include Path | #include "RenderUtils.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/RenderUtils.cpp |
bool UseGPUScene
(
const FStaticShaderPlatform Platform
)
UseGPUScene(const FStaticShaderPlatform, const FStaticFeatureLevel)
| Name | UseGPUScene |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderUtils.h |
| Include Path | #include "RenderUtils.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/RenderUtils.cpp |
bool UseGPUScene
(
const FStaticShaderPlatform Platform,
const FStaticFeatureLevel FeatureLevel
)