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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UE::ShaderPermutationUtils::FormatPermutationDomain
(
const TShaderPermutationDomain<>& InShaderPermutationDomain, |
ShaderPermutationUtils.h | ||
void UE::ShaderPermutationUtils::FormatPermutationDomain
(
const TShaderPermutationDomain< TDimension, Ts... >& InShaderPermutationDomain, |
ShaderPermutationUtils.h |
UE::ShaderPermutationUtils::FormatPermutationDomain(const TShaderPermutationDomain<> &, FString &, bool, const TCHAR *)
| Name | UE::ShaderPermutationUtils::FormatPermutationDomain |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderPermutationUtils.h |
| Include Path | #include "ShaderPermutationUtils.h" |
namespace UE
{
namespace ShaderPermutationUtils
{
void UE::ShaderPermutationUtils::FormatPermutationDomain
(
const TShaderPermutationDomain <> & InShaderPermutationDomain,
FString & OutString,
bool bFullNames,
const TCHAR * Prefix
)
}
}
UE::ShaderPermutationUtils::FormatPermutationDomain(const TShaderPermutationDomain< TDimension, Ts... > &, FString &, bool, const TCHAR *)
| Name | UE::ShaderPermutationUtils::FormatPermutationDomain |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderPermutationUtils.h |
| Include Path | #include "ShaderPermutationUtils.h" |
namespace UE
{
namespace ShaderPermutationUtils
{
template<typename TDimension, typename... Ts>
void UE::ShaderPermutationUtils::FormatPermutationDomain
(
const TShaderPermutationDomain < TDimension, Ts... > & InShaderPermutationDomain,
FString & OutString,
bool bFullNames,
const TCHAR * Prefix
)
}
}