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API > API/Runtime > API/Runtime/RenderCore
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/ShaderCompilerCore.h |
| Include | #include "ShaderCompilerCore.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderCore.cpp |
namespace UE
{
namespace ShaderCompiler
{
ERHIBindlessConfiguration UE&58;&58;ShaderCompiler&58;&58;GetBindlessSamplersConfiguration
&40;
FName ShaderFormat
&41;
}
}