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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool UE::RDG::IsCompleted
(
const TaskCollectionType& Tasks |
|||
bool UE::RDG::IsCompleted
(
const TaskType& Task |
UE::RDG::IsCompleted(const TaskCollectionType &)
| Name | UE::RDG::IsCompleted |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphBuilder.inl |
| Include Path | #include "RenderGraphBuilder.inl" |
namespace UE
{
namespace RDG
{
template<typename TaskCollectionType, decltype(std::declval< TaskCollectionType >().begin()) *>
bool UE::RDG::IsCompleted
(
const TaskCollectionType & Tasks
)
}
}
UE::RDG::IsCompleted(const TaskType &)
| Name | UE::RDG::IsCompleted |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphBuilder.inl |
| Include Path | #include "RenderGraphBuilder.inl" |
namespace UE
{
namespace RDG
{
template<typename TaskType, decltype(std::declval< TaskType >().IsCompleted()) *>
bool UE::RDG::IsCompleted
(
const TaskType & Task
)
}
}