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API > API/Runtime > API/Runtime/RenderCore
| |
|
| Name |
TThreadGroupSize< ECopyTextureResourceType::Texture3D > |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/RenderCore/Public/CopyTextureShaders.h |
| Include Path |
#include "CopyTextureShaders.h" |
Syntax
namespace TThreadGroupSize< ECopyTextureResourceType
{
template<>
struct TThreadGroupSize< ECopyTextureResourceType::Texture3D >
}
Constants
| Name |
Type |
Remarks |
Include Path |
| X |
int32 |
|
CopyTextureShaders.h |
| Y |
int32 |
|
CopyTextureShaders.h |
| Z |
int32 |
|
CopyTextureShaders.h |