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API > API/Runtime > API/Runtime/RenderCore
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/ShaderPermutation.h |
| Include | #include "ShaderPermutation.h" |
Syntax
template<int32... Ts>
struct TShaderPermutationSparseInt
Remarks
Defines at compile time a permutation dimension made of specific int32.
Specializations
TShaderPermutationSparseInt< TUniqueValue, Ts... >
Functions
| Type | Name | Description | |
|---|---|---|---|
| Type | FromDimensionValueId
(
int32 PermutationId |
Converts dimension's value id to dimension's integer value (exact reciprocal of ToDimensionValueId). | |
| int32 | ToDimensionValueId
(
Type E |
Converts dimension's integer value to dimension's value id, bu in this case fail because the dimension value was wrong. |
Typedefs
| Name | Description |
|---|---|
| Type | Setup the dimension's type in permutation domain as integer. |
Constants
| Name | Description |
|---|---|
| IsMultiDimensional | Setup the dimension as non multi-dimensional, so that the ModifyCompilationEnvironement's define can conventily be set up in SHADER_PERMUTATION_SPARSE_INT. |
| PermutationCount | Setup the dimension's number of permutation. |