Navigation
API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/TShaderPermutationInt
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/ShaderPermutation.h |
| Include | #include "ShaderPermutation.h" |
static int32 ToDefineValue
&40;
Type E
&41;
Remarks
Pass down a int32 to FShaderCompilerEnvironment::SetDefine() even for contiguous enum classes.