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Defines at compile time a permutation dimension made of int32 from 0 to N -1.
| Name | TShaderPermutationInt |
| Type | struct |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderPermutation.h |
| Include Path | #include "ShaderPermutation.h" |
Syntax
template<typename TType, int32 TDimensionSize, int32 TFirstValue>
struct TShaderPermutationInt
Derived Classes
TShaderPermutationInt derived class hierarchy
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Type | TType | Setup the dimension's type in permutation domain as integer. | ShaderPermutation.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| IsMultiDimensional | bool | Setup the dimension as non multi-dimensional, so that the ModifyCompilationEnvironement's define can conventily be set up in SHADER_PERMUTATION_INT. | ShaderPermutation.h |
| MaxValue | Type | ShaderPermutation.h | |
| MinValue | Type | Min and max values. | ShaderPermutation.h |
| PermutationCount | int32 | Setup the dimension's number of permutation. | ShaderPermutation.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static Type FromDimensionValueId
(
int32 PermutationId |
Converts dimension's value id to dimension's integer value (exact reciprocal of ToDimensionValueId). | ShaderPermutation.h | |
static int32 ToDefineValue
(
Type E |
Pass down a int32 to FShaderCompilerEnvironment::SetDefine() even for contiguous enum classes. | ShaderPermutation.h | |
static int32 ToDimensionValueId
(
Type E |
Converts dimension's integer value to dimension's value id. | ShaderPermutation.h |