Navigation
API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/TShaderPermutationDomain
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/ShaderPermutation.h |
| Include | #include "ShaderPermutation.h" |
Syntax
static IsMultiDimensional = true;
Remarks
Define a domain as a multidimensional dimension so that ModifyCompilationEnvironment() is getting used.