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API > API/Runtime > API/Runtime/RenderCore
| Name | TRDGResourceAccessArray |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterMacros.h |
| Include Path | #include "ShaderParameterMacros.h" |
Syntax
template<typename ResourceAccessType>
class TRDGResourceAccessArray : public TArray< ResourceAccessType, FRDGArrayAllocator >
Inheritance Hierarchy
- TArray → TRDGResourceAccessArray
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | TArray< ResourceAccessType, FRDGArrayAllocator > | ShaderParameterMacros.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| _Padding | uint32 | ShaderParameterMacros.h |