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API > API/Runtime > API/Runtime/RenderCore
| Name | TRDGDispatchPass |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphPass.h |
| Include Path | #include "RenderGraphPass.h" |
Syntax
template<typename ParameterStructType, typename LaunchLambdaType>
class TRDGDispatchPass : public FRDGDispatchPass
Inheritance Hierarchy
- FRDGPass → FRDGDispatchPass → TRDGDispatchPass
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TRDGDispatchPass
(
FRDGEventName&& InName, |
RenderGraphPass.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| kMaximumLambdaCaptureSize | int32 | Verify that the amount of stuff captured by the pass lambda is reasonable. | RenderGraphPass.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DebugParameterStruct | const ParameterStructType * | RenderGraphPass.h | ||
| LaunchLambda | LaunchLambdaType | RenderGraphPass.h |