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API > API/Runtime > API/Runtime/RenderCore
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/ShaderCodeArchive.h |
| Include | #include "ShaderCodeArchive.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderCodeArchive.cpp |
namespace ShaderCodeArchive
{
void ShaderCodeArchive&58;&58;DecompressShaderWithOodle
&40;
uint8 &42; OutDecompressedShader,
int64 UncompressedSize,
const uint8 &42; CompressedShaderCode,
int64 CompressedSize
&41;
}
Remarks
Decompresses the shader into caller-provided memory. Caller is assumed to allocate at least ShaderEntry uncompressed size value. The engine will crash (LogFatal) if this function fails.