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Description
Decompresses the shader into caller-provided memory. Caller is assumed to allocate at least ShaderEntry uncompressed size value. The engine will crash (LogFatal) if this function fails.
| Name | ShaderCodeArchive::DecompressShaderWithOodle |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCodeArchive.h |
| Include Path | #include "ShaderCodeArchive.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderCodeArchive.cpp |
namespace ShaderCodeArchive
{
void ShaderCodeArchive::DecompressShaderWithOodle
(
uint8 * OutDecompressedShader,
int64 UncompressedSize,
const uint8 * CompressedShaderCode,
int64 CompressedSize
)
}