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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetShaderValueOnContext
(
IRHICommandContext& RHICmdListContext, |
ShaderParameterUtils.h | ||
void SetShaderValueOnContext
(
IRHICommandContext& RHICmdListContext, |
ShaderParameterUtils.h | ||
void SetShaderValueOnContext
(
IRHICommandContext& RHICmdListContext, |
ShaderParameterUtils.h | ||
void SetShaderValueOnContext
(
IRHICommandContext& RHICmdListContext, |
ShaderParameterUtils.h | ||
void SetShaderValueOnContext
(
IRHICommandContext& RHICmdListContext, |
ShaderParameterUtils.h | ||
void SetShaderValueOnContext
(
IRHICommandContext& RHICmdListContext, |
ShaderParameterUtils.h | ||
void SetShaderValueOnContext
(
IRHICommandContext& RHICmdListContext, |
ShaderParameterUtils.h | ||
void SetShaderValueOnContext
(
IRHICommandContext& RHICmdListContext, |
ShaderParameterUtils.h |
SetShaderValueOnContext(IRHICommandContext &, const ShaderRHIParamRef &, const FShaderParameter &, const FMatrix44d &, uint32)
| Name | SetShaderValueOnContext |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterUtils.h |
| Include Path | #include "ShaderParameterUtils.h" |
template<typename ShaderRHIParamRef>
void SetShaderValueOnContext
(
IRHICommandContext & RHICmdListContext,
const ShaderRHIParamRef & Shader,
const FShaderParameter & Parameter,
const FMatrix44d & Value,
uint32 ElementIndex
)
SetShaderValueOnContext(IRHICommandContext &, const ShaderRHIParamRef &, const FShaderParameter &, const FVector2d &, uint32)
| Name | SetShaderValueOnContext |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterUtils.h |
| Include Path | #include "ShaderParameterUtils.h" |
template<typename ShaderRHIParamRef>
void SetShaderValueOnContext
(
IRHICommandContext & RHICmdListContext,
const ShaderRHIParamRef & Shader,
const FShaderParameter & Parameter,
const FVector2d & Value,
uint32 ElementIndex
)
SetShaderValueOnContext(IRHICommandContext &, const ShaderRHIParamRef &, const FShaderParameter &, const FVector3d &, uint32)
| Name | SetShaderValueOnContext |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterUtils.h |
| Include Path | #include "ShaderParameterUtils.h" |
template<typename ShaderRHIParamRef>
void SetShaderValueOnContext
(
IRHICommandContext & RHICmdListContext,
const ShaderRHIParamRef & Shader,
const FShaderParameter & Parameter,
const FVector3d & Value,
uint32 ElementIndex
)
SetShaderValueOnContext(IRHICommandContext &, const ShaderRHIParamRef &, const FShaderParameter &, const FVector4d &, uint32)
| Name | SetShaderValueOnContext |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterUtils.h |
| Include Path | #include "ShaderParameterUtils.h" |
template<typename ShaderRHIParamRef>
void SetShaderValueOnContext
(
IRHICommandContext & RHICmdListContext,
const ShaderRHIParamRef & Shader,
const FShaderParameter & Parameter,
const FVector4d & Value,
uint32 ElementIndex
)
SetShaderValueOnContext(IRHICommandContext &, const ShaderRHIParamRef &, const FShaderParameter &, const FPlane4d &, uint32)
| Name | SetShaderValueOnContext |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterUtils.h |
| Include Path | #include "ShaderParameterUtils.h" |
template<typename ShaderRHIParamRef>
void SetShaderValueOnContext
(
IRHICommandContext & RHICmdListContext,
const ShaderRHIParamRef & Shader,
const FShaderParameter & Parameter,
const FPlane4d & Value,
uint32 ElementIndex
)
SetShaderValueOnContext(IRHICommandContext &, const ShaderRHIParamRef &, const FShaderParameter &, const FQuat4d &, uint32)
| Name | SetShaderValueOnContext |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterUtils.h |
| Include Path | #include "ShaderParameterUtils.h" |
template<typename ShaderRHIParamRef>
void SetShaderValueOnContext
(
IRHICommandContext & RHICmdListContext,
const ShaderRHIParamRef & Shader,
const FShaderParameter & Parameter,
const FQuat4d & Value,
uint32 ElementIndex
)
SetShaderValueOnContext(IRHICommandContext &, const ShaderRHIParamRef &, const FShaderParameter &, const ::FSphere3d &, uint32)
| Name | SetShaderValueOnContext |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterUtils.h |
| Include Path | #include "ShaderParameterUtils.h" |
template<typename ShaderRHIParamRef>
void SetShaderValueOnContext
(
IRHICommandContext & RHICmdListContext,
const ShaderRHIParamRef & Shader,
const FShaderParameter & Parameter,
const ::FSphere3d & Value,
uint32 ElementIndex
)
SetShaderValueOnContext(IRHICommandContext &, const ShaderRHIParamRef &, const FShaderParameter &, const FBox3d &, uint32)
| Name | SetShaderValueOnContext |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterUtils.h |
| Include Path | #include "ShaderParameterUtils.h" |
template<typename ShaderRHIParamRef>
void SetShaderValueOnContext
(
IRHICommandContext & RHICmdListContext,
const ShaderRHIParamRef & Shader,
const FShaderParameter & Parameter,
const FBox3d & Value,
uint32 ElementIndex
)