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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ResizeResourceSOAIfNeeded
(
FRHICommandList& RHICmdList, |
UnifiedBuffer.h | ||
bool ResizeResourceSOAIfNeeded
(
FRDGBuilder& GraphBuilder, |
This version will resize/allocate the buffer at once and add a RDG pass to perform the copy on the RDG time-line if there was previous data). | UnifiedBuffer.h |
ResizeResourceSOAIfNeeded(FRHICommandList &, FRWBufferStructured &, const FResizeResourceSOAParams &, const TCHAR *)
| Name | ResizeResourceSOAIfNeeded |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/UnifiedBuffer.h |
| Include Path | #include "UnifiedBuffer.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/UnifiedBuffer.cpp |
bool ResizeResourceSOAIfNeeded
(
FRHICommandList & RHICmdList,
FRWBufferStructured & Texture,
const FResizeResourceSOAParams & Params,
const TCHAR * DebugName
)
ResizeResourceSOAIfNeeded(FRDGBuilder &, FRWBufferStructured &, const FResizeResourceSOAParams &, const TCHAR *)
Description
This version will resize/allocate the buffer at once and add a RDG pass to perform the copy on the RDG time-line if there was previous data).
| Name | ResizeResourceSOAIfNeeded |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/UnifiedBuffer.h |
| Include Path | #include "UnifiedBuffer.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/UnifiedBuffer.cpp |
bool ResizeResourceSOAIfNeeded
(
FRDGBuilder & GraphBuilder,
FRWBufferStructured & Buffer,
const FResizeResourceSOAParams & Params,
const TCHAR * DebugName
)