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Description
Note, this should only be used when a platform requires special shader compilation for 32 bit pixel format render targets. Does not replace pixel format associations across the board
| Name | PlatformRequires128bitRT |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderUtils.h |
| Include Path | #include "RenderUtils.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/RenderUtils.cpp |
bool PlatformRequires128bitRT
(
EPixelFormat PixelFormat
)