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Description
Returns if water should render distance field shadow a second time for the water surface. This is for a platofrm so can be used at cook time.
| Name | IsWaterDistanceFieldShadowEnabled |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderUtils.h |
| Include Path | #include "RenderUtils.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/RenderUtils.cpp |
bool IsWaterDistanceFieldShadowEnabled
(
const FStaticShaderPlatform Platform
)