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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsRayTracingEnabled () |
Returns `true_ when running on RT-capable machine, RT support is enabled for the project and by game graphics options and RT is enabled with r.Raytracing.Enable This function may only be called at runtime, never during cooking. | RenderUtils.h | |
bool IsRayTracingEnabled
(
EShaderPlatform ShaderPlatform |
Returns 'true' when running on RT-capable machine, RT support is enabled for the project and by game graphics options and ShaderPlatform supports RT and RT is enabled with r.Raytracing.Enable This function may only be called at runtime, never during cooking. | RenderUtils.h |
IsRayTracingEnabled()
Description
Returns `true_ when running on RT-capable machine, RT support is enabled for the project and by game graphics options and RT is enabled with r.Raytracing.Enable This function may only be called at runtime, never during cooking.
| Name | IsRayTracingEnabled |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderUtils.h |
| Include Path | #include "RenderUtils.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/RenderUtils.cpp |
bool IsRayTracingEnabled()
IsRayTracingEnabled(EShaderPlatform)
Description
Returns 'true' when running on RT-capable machine, RT support is enabled for the project and by game graphics options and ShaderPlatform supports RT and RT is enabled with r.Raytracing.Enable This function may only be called at runtime, never during cooking.
| Name | IsRayTracingEnabled |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderUtils.h |
| Include Path | #include "RenderUtils.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/RenderUtils.cpp |
bool IsRayTracingEnabled
(
EShaderPlatform ShaderPlatform
)