Navigation
API > API/Runtime > API/Runtime/RenderCore
Description
Does the platform support GPUSkinPassthrough permutations. This knowledge can be used to indicate if we need to create SRV for index/vertex buffers.
| Name | IsGPUSkinPassThroughSupported |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderUtils.h |
| Include Path | #include "RenderUtils.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/RenderUtils.cpp |
bool IsGPUSkinPassThroughSupported
(
EShaderPlatform Platform
)