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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/IVirtualTexture
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/VirtualTexturing.h |
| Include | #include "VirtualTexturing.h" |
virtual uint32 GetLocalMipBias
&40;
uint8 vLevel,
uint32 vAddress
&41; const
Remarks
Gives a localized mip bias for the given local vAddress. This is used to implement sparse VTs, the bias is number of mip levels to add to reach a resident page Must be thread-safe, may be called from any thread Mip bias to be added to vLevel to reach a resident page at the given address
Parameters
| Name | Description |
|---|---|
| vLevel | The mipmap level to check |
| vAddress | Virtual address to check |