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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/IRendererModule
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RequestVirtualTextureTiles
(
TArray< uint64 >&& InPageRequests |
Request an array of virtual texture page requests that was captured with SetVirtualTextureRequestRecordBuffer. | RendererInterface.h | |
void RequestVirtualTextureTiles
(
const FVector2D& InScreenSpaceSize, |
RendererInterface.h | ||
void RequestVirtualTextureTiles
(
const FMaterialRenderProxy* InMaterialRenderProxy, |
RendererInterface.h | ||
void RequestVirtualTextureTiles
(
IAllocatedVirtualTexture* AllocatedVT, |
Helper function to request loading of tiles for a virtual texture that will be displayed in the UI. | RendererInterface.h |
RequestVirtualTextureTiles(TArray< uint64 > &&)
Description
Request an array of virtual texture page requests that was captured with SetVirtualTextureRequestRecordBuffer. Note that the array will be moved and ownership is taken.
| Name | RequestVirtualTextureTiles |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RendererInterface.h |
| Include Path | #include "RendererInterface.h" |
void RequestVirtualTextureTiles
(
TArray < uint64 > && InPageRequests
)
RequestVirtualTextureTiles(const FVector2D &, int32)
| Name | RequestVirtualTextureTiles |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RendererInterface.h |
| Include Path | #include "RendererInterface.h" |
void RequestVirtualTextureTiles
(
const FVector2D & InScreenSpaceSize,
int32 InMipLevel
)
RequestVirtualTextureTiles(const FMaterialRenderProxy *, const FVector2D &, ERHIFeatureLevel::Type)
| Name | RequestVirtualTextureTiles |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RendererInterface.h |
| Include Path | #include "RendererInterface.h" |
void RequestVirtualTextureTiles
(
const FMaterialRenderProxy * InMaterialRenderProxy,
const FVector2D & InScreenSpaceSize,
ERHIFeatureLevel::Type InFeatureLevel
)
RequestVirtualTextureTiles(IAllocatedVirtualTexture *, const FVector2D &, const FVector2D &, const FVector2D &, const FVector2D &, const FVector2D &, int32)
Description
Helper function to request loading of tiles for a virtual texture that will be displayed in the UI. It will request only the tiles that will be visible after clipping to the provided viewport.
| Name | RequestVirtualTextureTiles |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RendererInterface.h |
| Include Path | #include "RendererInterface.h" |
void RequestVirtualTextureTiles
(
IAllocatedVirtualTexture * AllocatedVT,
const FVector2D & InScreenSpaceSize,
const FVector2D & InViewportPosition,
const FVector2D & InViewportSize,
const FVector2D & InUV0,
const FVector2D & InUV1,
int32 InMipLevel
)
Parameters
| Name | Remarks |
|---|---|
| AllocatedVT | The virtual texture. |
| InScreenSpaceSize | Size on screen at which the texture is to be displayed. |
| InViewportPosition | Position in the viewport where the texture will be displayed. |
| InViewportSize | Size of the viewport. |
| InUV0 | UV coordinate to use for the top left corner of the texture. |
| InUV1 | UV coordinate to use for the bottom right corner of the texture. |
| InMipLevel | [optional] Specific mip level to fetch tiles for. |