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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/IRendererModule > API/Runtime/RenderCore/IRendererModule/RequestVirtualTextureTiles
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/RendererInterface.h |
| Include | #include "RendererInterface.h" |
void RequestVirtualTextureTiles
(
IAllocatedVirtualTexture * AllocatedVT,
const FVector2D & InScreenSpaceSize,
const FVector2D & InViewportPosition,
const FVector2D & InViewportSize,
const FVector2D & InUV0,
const FVector2D & InUV1,
int32 InMipLevel
)
Remarks
Helper function to request loading of tiles for a virtual texture that will be displayed in the UI. It will request only the tiles that will be visible after clipping to the provided viewport.
Parameters
| Name | Description |
|---|---|
| AllocatedVT | The virtual texture. |
| InScreenSpaceSize | Size on screen at which the texture is to be displayed. |
| InViewportPosition | Position in the viewport where the texture will be displayed. |
| InViewportSize | Size of the viewport. |
| InUV0 | UV coordinate to use for the top left corner of the texture. |
| InUV1 | UV coordinate to use for the bottom right corner of the texture. |
| InMipLevel | [optional] Specific mip level to fetch tiles for. |