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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/IRendererModule
Description
Lock all tiles associated with a producer up to and including a given mip level. The mip level is stored on the producer, so that if we call twice then the second call will either lock or unlock tiles to reach the new level. Locked tiles should remain resident once loaded, though there is no guarantee over how quickly they will be loaded. Also if the virtual texture pools are already oversubscribed then we will not be able to satisfy the loading.
| Name | LockVirtualTextureTiles |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RendererInterface.h |
| Include Path | #include "RendererInterface.h" |
void LockVirtualTextureTiles
(
FVirtualTextureProducerHandle ProducerHandle,
int32 InMipLevel
)