Navigation
API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/IRendererModule
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/RendererInterface.h |
| Include | #include "RendererInterface.h" |
TRDGUniformBufferRef < FBatchedPrimitiveParameters > CreateSinglePrimitiveUniformView
(
FRDGBuilder & GraphBuilder,
const FViewInfo & SceneView,
FMeshBatch & Mesh
)
Remarks
Create a Uniform Buffer containing representation for a single primitive. (For platforms that use "UniformView" path)