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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/IRendererModule
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TRDGUniformBufferRef< FBatchedPrimitiveParameters > CreateSinglePrimitiveUniformView
(
FRDGBuilder& GraphBuilder, |
RendererInterface.h | ||
TRDGUniformBufferRef< FBatchedPrimitiveParameters > CreateSinglePrimitiveUniformView
(
FRDGBuilder& GraphBuilder, |
Create a Uniform Buffer containing representation for a single primitive. | RendererInterface.h |
CreateSinglePrimitiveUniformView(FRDGBuilder &, const FViewInfo &, FMeshBatch &)
| Name | CreateSinglePrimitiveUniformView |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RendererInterface.h |
| Include Path | #include "RendererInterface.h" |
TRDGUniformBufferRef< FBatchedPrimitiveParameters > CreateSinglePrimitiveUniformView
(
FRDGBuilder & GraphBuilder,
const FViewInfo & SceneView,
FMeshBatch & Mesh
)
CreateSinglePrimitiveUniformView(FRDGBuilder &, ERHIFeatureLevel::Type, EShaderPlatform, FMeshBatch &)
Description
Create a Uniform Buffer containing representation for a single primitive. (For platforms that use "UniformView" path)
| Name | CreateSinglePrimitiveUniformView |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RendererInterface.h |
| Include Path | #include "RendererInterface.h" |
TRDGUniformBufferRef< FBatchedPrimitiveParameters > CreateSinglePrimitiveUniformView
(
FRDGBuilder & GraphBuilder,
ERHIFeatureLevel::Type FeatureLevel,
EShaderPlatform ShaderPlatform,
FMeshBatch & Mesh
)