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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/IRendererModule
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSceneUniformBuffer * CreateSinglePrimitiveSceneUniformBuffer
(
FRDGBuilder& GraphBuilder, |
Create a Scene Uniform Buffer containing only the scene representation for a single primitive | RendererInterface.h | |
FSceneUniformBuffer * CreateSinglePrimitiveSceneUniformBuffer
(
FRDGBuilder& GraphBuilder, |
RendererInterface.h |
CreateSinglePrimitiveSceneUniformBuffer(FRDGBuilder &, ERHIFeatureLevel::Type, FMeshBatch &)
Description
Create a Scene Uniform Buffer containing only the scene representation for a single primitive
| Name | CreateSinglePrimitiveSceneUniformBuffer |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RendererInterface.h |
| Include Path | #include "RendererInterface.h" |
FSceneUniformBuffer * CreateSinglePrimitiveSceneUniformBuffer
(
FRDGBuilder & GraphBuilder,
ERHIFeatureLevel::Type FeatureLevel,
FMeshBatch & Mesh
)
CreateSinglePrimitiveSceneUniformBuffer(FRDGBuilder &, const FViewInfo &, FMeshBatch &)
| Name | CreateSinglePrimitiveSceneUniformBuffer |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RendererInterface.h |
| Include Path | #include "RendererInterface.h" |
FSceneUniformBuffer * CreateSinglePrimitiveSceneUniformBuffer
(
FRDGBuilder & GraphBuilder,
const FViewInfo & SceneView,
FMeshBatch & Mesh
)