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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/IRendererModule
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
IScenePrimitiveRenderingContext * BeginScenePrimitiveRendering
(
FRDGBuilder& GraphBuilder, |
Prepare Scene primitive rendering and return context. | RendererInterface.h | |
IScenePrimitiveRenderingContext * BeginScenePrimitiveRendering
(
FRDGBuilder& GraphBuilder, |
RendererInterface.h |
BeginScenePrimitiveRendering(FRDGBuilder &, FSceneViewFamily *)
Description
Prepare Scene primitive rendering and return context. Ensures all primitives that are created are commited and GPU-Scene is updated and allocates a dynamic primitive context. The intended use is for stand-alone rendering that involves Scene proxies (that then may need the machinery to render GPU-Scene aware primitives.
| Name | BeginScenePrimitiveRendering |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RendererInterface.h |
| Include Path | #include "RendererInterface.h" |
IScenePrimitiveRenderingContext * BeginScenePrimitiveRendering
(
FRDGBuilder & GraphBuilder,
FSceneViewFamily * ViewFamily
)
BeginScenePrimitiveRendering(FRDGBuilder &, FSceneInterface &)
| Name | BeginScenePrimitiveRendering |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RendererInterface.h |
| Include Path | #include "RendererInterface.h" |
IScenePrimitiveRenderingContext * BeginScenePrimitiveRendering
(
FRDGBuilder & GraphBuilder,
FSceneInterface & Scene
)