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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/IAdaptiveVirtualTexture
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/VirtualTexturing.h |
| Include | #include "VirtualTexturing.h" |
IAllocatedVirtualTexture &42; GetAllocatedVirtualTexture&40;&41;
Remarks
Get the persistent allocated virtual texture for low mips from the adaptive virtual texture.