Navigation
API > API/Runtime > API/Runtime/RenderCore
Interface for adaptive virtual textures. This manages multiple allocated virtual textures in a space to simulate a single larger virtual texture.
| Name | IAdaptiveVirtualTexture |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/VirtualTexturing.h |
| Include Path | #include "VirtualTexturing.h" |
Syntax
class IAdaptiveVirtualTexture
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IAdaptiveVirtualTexture() |
VirtualTexturing.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
IAllocatedVirtualTexture * GetAllocatedVirtualTexture() |
Get the persistent allocated virtual texture for low mips from the adaptive virtual texture. | VirtualTexturing.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Destroy
(
FVirtualTextureSystem* InSystem |
VirtualTexturing.h | ||
int32 GetSpaceID() |
VirtualTexturing.h |