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API > API/Runtime > API/Runtime/RenderCore
Description
Convert the virtual shader path to an actual file system path. CompileErrors output array is optional.
| Name | GetShaderSourceFilePath |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCore.h |
| Include Path | #include "ShaderCore.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderCore.cpp |
FString GetShaderSourceFilePath
(
const FString & VirtualFilePath,
TArray < struct FShaderCompilerError > * CompileErrors
)