Navigation
API > API/Runtime > API/Runtime/RenderCore
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetShaderIncludes
(
const TCHAR* EntryPointVirtualFilePath, |
Recursively populates IncludeFilenames with the include filenames from Filename | ShaderCore.h | |
void GetShaderIncludes
(
const TCHAR* EntryPointVirtualFilePath, |
ShaderCore.h |
GetShaderIncludes(const TCHAR , const TCHAR , TArray< FString > &, EShaderPlatform, uint32, const FName *)
Description
Recursively populates IncludeFilenames with the include filenames from Filename
| Name | GetShaderIncludes |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCore.h |
| Include Path | #include "ShaderCore.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderCore.cpp |
void GetShaderIncludes
(
const TCHAR * EntryPointVirtualFilePath,
const TCHAR * VirtualFilePath,
TArray < FString > & IncludeVirtualFilePaths,
EShaderPlatform ShaderPlatform,
uint32 DepthLimit,
const FName * ShaderPlatformName
)
GetShaderIncludes(const TCHAR , const TCHAR , const FString &, TArray< FString > &, EShaderPlatform, uint32, const FName *)
| Name | GetShaderIncludes |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCore.h |
| Include Path | #include "ShaderCore.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderCore.cpp |
void GetShaderIncludes
(
const TCHAR * EntryPointVirtualFilePath,
const TCHAR * VirtualFilePath,
const FString & FileContents,
TArray < FString > & IncludeVirtualFilePaths,
EShaderPlatform ShaderPlatform,
uint32 DepthLimit,
const FName * ShaderPlatformName
)