Navigation
API > API/Runtime > API/Runtime/RenderCore
Description
Returns the shader compression format. Oodle is used exclusively now. r.Shaders.SkipCompression configures Oodle to be uncompressed instead of returning NAME_None.
| Name | GetShaderCompressionFormat |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCore.h |
| Include Path | #include "ShaderCore.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderResource.cpp |
FName GetShaderCompressionFormat()