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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int16 GetParameterIndex
(
const FShaderParameterBindings::FResourceParameter& Parameter |
Shader.h | ||
int16 GetParameterIndex
(
const FShaderParameterBindings::FBindlessResourceParameter& Parameter |
Shader.h | ||
int16 GetParameterIndex
(
const FShaderParameterBindings::FParameterStructReference& Parameter |
Shader.h |
GetParameterIndex(const FShaderParameterBindings::FResourceParameter &)
| Name | GetParameterIndex |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/Shader.h |
| Include Path | #include "Shader.h" |
int16 GetParameterIndex
(
const FShaderParameterBindings::FResourceParameter & Parameter
)
GetParameterIndex(const FShaderParameterBindings::FBindlessResourceParameter &)
| Name | GetParameterIndex |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/Shader.h |
| Include Path | #include "Shader.h" |
int16 GetParameterIndex
(
const FShaderParameterBindings::FBindlessResourceParameter & Parameter
)
GetParameterIndex(const FShaderParameterBindings::FParameterStructReference &)
| Name | GetParameterIndex |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/Shader.h |
| Include Path | #include "Shader.h" |
int16 GetParameterIndex
(
const FShaderParameterBindings::FParameterStructReference & Parameter
)