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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRDGTextureRef GetIfProduced
(
FRDGTextureRef Texture, |
Returns the texture if it was produced by a prior pass, or null otherwise. | RenderGraphUtils.h | |
FRDGBufferRef GetIfProduced
(
FRDGBufferRef Buffer, |
Returns the buffer if has been produced by a prior pass, or null otherwise. | RenderGraphUtils.h |
GetIfProduced(FRDGTextureRef, FRDGTextureRef)
Description
Returns the texture if it was produced by a prior pass, or null otherwise.
| Name | GetIfProduced |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h |
| Include Path | #include "RenderGraphUtils.h" |
FRDGTextureRef GetIfProduced
(
FRDGTextureRef Texture,
FRDGTextureRef FallbackTexture
)
GetIfProduced(FRDGBufferRef, FRDGBufferRef)
Description
Returns the buffer if has been produced by a prior pass, or null otherwise.
| Name | GetIfProduced |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h |
| Include Path | #include "RenderGraphUtils.h" |
FRDGBufferRef GetIfProduced
(
FRDGBufferRef Buffer,
FRDGBufferRef FallbackBuffer
)