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Description
The scene rendering stats. Number of valid instances, taking into account per-instance culling / activation mask The scene update stats. The purpose of the SceneUpdate stat group is to show where rendering thread time is going from a high level outside of RenderViewFamily. It should only contain stats that are likely to track a lot of time in a typical scene, not edge case stats that are rarely non-zero. Use a more detailed profiler (like an instruction trace or sampling capture on Xbox 360) to track down where time is going in more detail. Memory stats for tracking virtual allocations used by the renderer to represent the scene. shared by renderer and engine, compiles down to a constant in final release
| Name | GetCVarForceLOD |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderCore.h |
| Include Path | #include "RenderCore.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/RenderCore.cpp |
int32 GetCVarForceLOD()