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References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/GPUMessaging.h |
| Include | #include "GPUMessaging.h" |
namespace GPUMessage
{
template<typename LambdaType>
FSocket GPUMessage&58;&58;RegisterHandler
&40;
const TCHAR &42; MessageDebugId,
LambdaType && Lambda
&41;
}
Remarks
Registers a lambda function as a message handler.