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API > API/Runtime > API/Runtime/RenderCore
| Type | Name | Description | |
|---|---|---|---|
| void | Freeze::IntrinsicToString
(
const TIndexedPtr< FShaderType >& Object, |
||
| void | Freeze::IntrinsicToString
(
const TIndexedPtr< FVertexFactoryType >& Object, |
Overload list
API > API/Runtime > API/Runtime/RenderCore
| Type | Name | Description | |
|---|---|---|---|
| void | Freeze::IntrinsicToString
(
const TIndexedPtr< FShaderType >& Object, |
||
| void | Freeze::IntrinsicToString
(
const TIndexedPtr< FVertexFactoryType >& Object, |
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