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Unreal Engine C++ API Reference > Runtime > RenderCore > Freeze::IntrinsicToString
References
Module | RenderCore |
Header | /Engine/Source/Runtime/RenderCore/Public/Shader.h |
Include | #include "Shader.h" |
Source | /Engine/Source/Runtime/RenderCore/Private/Shader.cpp |
namespace Freeze
{
void Freeze&58;&58;IntrinsicToString
&40;
const TIndexedPtr< FVertexFactoryType > & Object,
const FTypeLayoutDesc & TypeDesc,
const FPlatformTypeLayoutParameters & LayoutParams,
FMemoryToStringContext & OutContext
&41;
}