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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FYUVConvertPS
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/MediaShaders.h |
| Include | #include "MediaShaders.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/MediaShaders.cpp |
void SetParameters
&40;
FRHIBatchedShaderParameters & BatchedParameters,
TRefCountPtr< FRHITexture2D > YTexture,
TRefCountPtr< FRHITexture2D > UTexture,
TRefCountPtr< FRHITexture2D > VTexture,
const FIntPoint & OutputDimensions,
const FMatrix & ColorTransform,
const FVector & YUVOffset,
bool SrgbToLinear
&41;