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API > API/Runtime > API/Runtime/RenderCore
Inheritance Hierarchy
- FRenderResource
- FVisualizeTexture
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/VisualizeTexture.h |
| Include | #include "VisualizeTexture.h" |
Syntax
class FVisualizeTexture : public FRenderResource
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| FRDGTextureRef | AddVisualizeTextureAlphaPass
(
FRDGBuilder& GraphBuilder, |
||
| FRDGTextureRef | AddVisualizeTexturePass
(
FRDGBuilder& GraphBuilder, |
||
| void | |||
| void | GetTextureInfos_GameThread
(
TArray< FString >& Infos |
||
| void | ParseCommands
(
const TCHAR* Cmd, |
||
| void | SetCheckPoint
(
FRDGBuilder& GraphBuilder, |
Creates a new checkpoint (e.g. "SceneDepth@N") for the pooled render target. | |
| void | SetCheckPoint
(
FRHICommandListImmediate& RHICmdList, |
Enums
| Type | Name | Description | |
|---|---|---|---|
| ECommand | |||
| EDisplayMode | |||
| EFlags | |||
| EInputUVMapping | |||
| EInputValueMapping | |||
| EShaderOp | |||
| ESortBy |