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API > API/Runtime > API/Runtime/RenderCore
Type
typedef TArray < FVertexInputStream , TInlineAllocator < 7 > > FVertexInputStreamArray
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/VertexFactory.h |
| Include | #include "VertexFactory.h" |
Remarks
Number of vertex input bindings to allocate inline within a FMeshDrawCommand. This is tweaked so that the bindings for commonly cached factories (FLocalVertexFactory, FGPUBaseSkinVertexFactory) fit into the inline storage. Overflow of the inline storage will cause a heap allocation per draw (and corresponding cache miss on traversal)