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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FVTProducerDescription
Syntax
uint8 NumTextureLayers
Remarks
Producers will fill a number of texture layers. These texture layers can be distributed across one or more physical groups. Each physical group can contain one or more of the texture layers. Within a physical group the texture layers share the same UV allocation/mapping and can be referenced by a single page table lookup.