Navigation
API > API/Runtime > API/Runtime/RenderCore
Describes a location to write a single layer of a VT tile
| Name | FVTProduceTargetLayer |
| Type | struct |
| Header File | /Engine/Source/Runtime/RenderCore/Public/VirtualTexturing.h |
| Include Path | #include "VirtualTexturing.h" |
Syntax
struct FVTProduceTargetLayer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
PRAGMA_DISABLE_DEPRECATION_WARNINGS FVTProduceTargetLayer () |
Disable some TextureRHI deprecation warnings here. | VirtualTexturing.h | |
FVTProduceTargetLayer
(
const FVTProduceTargetLayer& |
VirtualTexturing.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PooledRenderTarget | IPooledRenderTarget * | Pooled render target to write to. | VirtualTexturing.h | |
| pPageLocation | FIntVector | Location within the target texture to write. | VirtualTexturing.h | |
| TextureRHI | FRHITexture * | VirtualTexturing.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVTProduceTargetLayer & operator=
(
const FVTProduceTargetLayer& |
VirtualTexturing.h |