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Unreal Engine C++ API Reference > Runtime > RenderCore
Inheritance Hierarchy
- FRenderResource
- FTextureReference
References
Module | RenderCore |
Header | /Engine/Source/Runtime/RenderCore/Public/RenderResource.h |
Include | #include "RenderResource.h" |
Syntax
class FTextureReference : public FRenderResource
Remarks
A texture reference resource.
Variables
Type | Name | Description | |
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FTextureReferenceRHIRef | TextureReferenceRHI | The texture reference's RHI resource. |
Constructors
Type | Name | Description | |
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Default constructor. |
Destructors
Type | Name | Description | |
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Destructor. |
Functions
Type | Name | Description | |
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void | Kicks off the initialization process on the game thread. | |
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void | Kicks off the release process on the game thread. | |
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double | Returns the last time the texture has been rendered via this reference. | |
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void | Invalidates the last render time. | |
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bool | Returns true if the texture reference has been initialized from the game thread. |
Overridden from FRenderResource
Type | Name | Description | |
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FString | ||
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void | InitRHI
(
FRHICommandListBase& RHICmdList |
Initializes the RHI resources used by this resource. |
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void | ReleaseRHI () |
Releases the RHI resources used by this resource. |