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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FStereoShaderAspects
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default empty constructor for object in FSceneView. Do not use! | StereoRenderUtils.h | ||
FStereoShaderAspects
(
EShaderPlatform Platform |
Determines the stereo aspects of the shader pipeline based on the input shader platform | StereoRenderUtils.h |
FStereoShaderAspects()
Description
Default empty constructor for object in FSceneView. Do not use!
| Name | FStereoShaderAspects |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/StereoRenderUtils.h |
| Include Path | #include "StereoRenderUtils.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/StereoRenderUtils.cpp |
FStereoShaderAspects()
FStereoShaderAspects(EShaderPlatform)
Description
Determines the stereo aspects of the shader pipeline based on the input shader platform
| Name | FStereoShaderAspects |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/StereoRenderUtils.h |
| Include Path | #include "StereoRenderUtils.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/StereoRenderUtils.cpp |
FStereoShaderAspects
(
EShaderPlatform Platform
)
Parameters
| Name | Remarks |
|---|---|
| Platform | Target shader platform used to determine stereo shader variant |