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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FStableShaderKeyAndValue
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/ShaderCodeLibrary.h |
| Include | #include "ShaderCodeLibrary.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderCodeLibrary.cpp |
void ParseFromStringCached
(
const FStringView & Src,
class TMap < uint32 , FName > & NameCache
)