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A socket object mapped to a persistently registered handler. Supports only move construction. Will unregister the handler on destruction.
| Name | FSocket |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/GPUMessaging.h |
| Include Path | #include "GPUMessaging.h" |
Syntax
class FSocket
Inheritance Hierarchy
- TSharedFromThis< FSocket, ESPMode::ThreadSafe > → FSocket
- FSocket
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSocket () |
GPUMessaging.h | ||
| GPUMessaging.h | |||
FSocket
(
FMessageId InMessageId |
GPUMessaging.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FSocket() |
GPUMessaging.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FSystem | friend | GPUMessaging.h | ||
| MessageId | FMessageId | GPUMessaging.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FMessageId GetMessageId() |
GPUMessaging.h | ||
void Reset() |
GPUMessaging.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| GPUMessaging.h |