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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderUsageVisualizer
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/ShaderCodeArchive.h |
| Include | #include "ShaderCodeArchive.h" |
void SaveShaderUsageBitmap
&40;
const FString & Name,
EShaderPlatform ShaderPlatform
&41;