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API > API/Runtime > API/Runtime/RenderCore
Run-time only debugging facility
| Name | FShaderUsageVisualizer |
| Type | struct |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCodeArchive.h |
| Include Path | #include "ShaderCodeArchive.h" |
Syntax
struct FShaderUsageVisualizer
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Initialize
(
const int32 InNumShaders |
ShaderCodeArchive.h | ||
void MarkCreatedForVisualization
(
int32 ShaderIndex |
ShaderCodeArchive.h | ||
void MarkDecompressedForVisualization
(
int32 ShaderIndex |
ShaderCodeArchive.h | ||
void MarkExplicitlyPreloadedForVisualization
(
int32 ShaderIndex |
ShaderCodeArchive.h | ||
void MarkPreloadedForVisualization
(
int32 ShaderIndex |
ShaderCodeArchive.h | ||
void SaveShaderUsageBitmap
(
const FString& Name, |
ShaderCodeArchive.h |