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API > API/Runtime > API/Runtime/RenderCore
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/ShaderCore.h |
| Include | #include "ShaderCore.h" |
Syntax
struct FShaderTarget
Variables
| Type | Name | Description | |
|---|---|---|---|
| union FShaderTarget::@3005 | @3006 | The rest of uint32 holding the bitfields can be left unitialized. Union with a uint32 serves to prevent that to be able to set the whole uint32 value. | |
| uint32: SF_NumBits | Frequency | ||
| uint32 | Packed | ||
| uint32: SP_NumBits | Platform |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FShaderTarget
(
EShaderFrequency InFrequency, |
Functions
| Type | Name | Description | |
|---|---|---|---|
| EShaderFrequency | GetFrequency () |
||
| EShaderPlatform | GetPlatform () |